Friday, July 22, 2011
Saturday, July 16, 2011
Experimenting with Maya
At first, my idea was to create numerous cell objects and use Python or C++ code to scale each shape (i.e. cell growth). I was hoping that Maya's physics engine would take care of the collisions. However, collision during scaling seems to work differently from collision during translation events.
Now, I am trying a different idea using the nParticles feature in Maya. In the screenshot about the "instancer replacement" option is used to replace the instance of each particle with the shape of a cell (roughly). The particle self-collision is turned on. Next step is to see whether I can control the movement and behavior of each particles. More importantly, the particles need to replicate. I am hypothesizing that perhaps I can make each particle into a particle emitter. The emitters would have to be slow, otherwise they will clog the screen and CPU.
Friday, July 15, 2011
nParticles Link and target video
Nice set of Maya nParticle examples
http://www.the-area.com/blogs/duncan/some_fun_stuff_in_maya2011
Another nice video (without accompanying script unfortunately):
http://vimeo.com/9368284
Need to reproduce something like this using Maya:
http://www.the-area.com/blogs/duncan/some_fun_stuff_in_maya2011
Another nice video (without accompanying script unfortunately):
http://vimeo.com/9368284
Need to reproduce something like this using Maya:
Monday, July 11, 2011
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